Well the modified graphics I posted way back when were done in illustrator CS4 by my gf.
So I’ll ask her about what settings she used.
I only know that you can’t get too crazy and need to keep layers and groups intact.
I made a script that goes through all the original SVG files and lists every tag and attribute that’s used in them. So at least these tags can be used (i think that “defs” and “clipPath” and “use” might not have any effect.
Tags:
<span style=“font-family: “Courier New”; font-size: x-small;”> svg, g, path, circle, line, polyline, ellipse, polygon, rect, defs, clipPath, use
Attributes:
<span style=“font-size: x-small; font-family: “Courier New”;”> version, id, x, y, width, height, viewBox, enable-background, space, fill, stroke, d,
I think that most of those are supported but some are probably left overs from Illustrator. I’m pretty sure that “stroke-dasharray” has no effect. What’s weird is that I thought transform isn’t supported at all. However one part of the tonearm in album.svg has a matrix transform which seems to work fine (it rotates the weight rectangle of the tone arm to the correct angle). I also found “transform”, “matrix” and “translate” in the firmware file which indicates that they probably are supported.
Here’s a list of strings that are SVG related within the firmware code:
EDIT2: Regardint the “transform” attribute: I’m pretty sure the problem that I had was that the transform was applied to a group element instead of each sub element. Maybe removing the transform from a group and inserting it into all sub-elements will work. That would make life easier…
- line
- polyline
- points
- polygon
- ellipse - cx, cy, rx, ry
- circle - cx, cy, r
- rect - x1, y1, x2, y2
- path
- g (group)
- defs - (holds symbols or clippaths or basically anything reusable)
- use (href or xlink:href)
-
stroke
-
stroke-width
- stroke-dasharray
-
stroke-linecap (values below)
- butt
- round
- square
- inherit
- miter
- belvel (should be "bevel" really
-
fill
-
opacity
- transform (e.g. transform="scale(0.5 0.5) translate(1 -1)")
- matrix
- translate
- scale
-
width
-
height
- viewBox
-
none
Hmm I see. Quite complicated.
It seems that op1svg fails by one of the regexs returning an empty list. @wavi is right in pointing out that some xml tree structure (i.e with lxml) would be more robust. But that is a big rewrite of the code. If I just had more time I would have looked into the regex errors.
Hmm, seems complicated.
I made a script (attached) to test ‘op1svg’ (jan. 12 commit) on all the default svg files and return the ones that fail:
- reroutelfo.svg failed
- ftwo.svg failed
- singlelfo.svg failed
- ok.svg failed
- rndlfo.svg failed
- dsynth.svg failed
- dbox.svg failed
- sketch.svg failed
- fm.svg failed
- com.svg failed
- help.svg failed
- cls.svg failed
is it possible to include external trigger for the Sequencers?? jus realised that this is not possible…
Bit of a long shot… but would it be possible to get the old beta arp in the current firmware? Also, was the updated tremolo LFO included in the 076 beta, or did that come later in 218?
@cretakano I don’t believe that would be possible, because that would require swapping out the current arp code with the older arp code. That would mean we would need access to the source code, which is not the case. The code gets compiled, which makes it readable to the OP-1 hardware, but renders it unreadable to humans. I don’t think anyone has gotten anything decompiled and understood yet.
Decompiled: yes/no (at least the boot loader)
Understood: no (but most parts of the boot loader)
Ah that’s a shame… just downgraded to that old beta and the arp was so much better with 8 steps, wish they had kept it for the final version.
@cretakano said:
Ah that’s a shame… just downgraded to that old beta and the arp was so much better with 8 steps, wish they had kept it for the final version.
Hmm, yeah would love to find out why they turfed it. If there was an LFO mod option on the arp step settings, it would really expand it.
@analogue86 said:
is it possible to include external trigger for the Sequencers?? jus realised that this is not possible…
This would be great
@analogue86 said:
is it possible to include external trigger for the Sequencers?? jus realised that this is not possible…
You should submit that to TE directly. That would be great to have
What a crazy thread, I will have to read this through multiple times. Great read.
I can’t believe TE haven’t implemented the option to modify the “onboard” default synth presets on the OP-1. This is such a deal breaker for me. It’s only a handful of those sounds I would ever want to put in my own music anyway.
Will have to study this thread thouroughly to understand how I can circumvent this handicap of the machine
@soren88 this thread won’t tell you much on how to modify the algorithms that create the sounds of the onboard synths and drum machines. That is not anything that has been cracked on this thread. If you want to learn how to easily enable an extra effect and synth or modify the images that show up on the screen, that is in this thread.
@GCF said:
@soren88 this thread won’t tell you much on how to modify the algorithms that create the sounds of the onboard synths and drum machines. That is not anything that has been cracked on this thread. If you want to learn how to easily enable an extra effect and synth or modify the images that show up on the screen, that is in this thread.
I don’t intend to mess with the actual DSP algorithms, just modify the already existing parameters so that all the default synth patches are to my liking.
@soren88 that is entirely possible and all somwhere in this thread m)
basically you unpack the FW e.g. using the tool from @wavi and modify the op1_factory.db. Either by hand or also using the tool by @wavi
Then you can change the “factory default patterns” to whatever you like (and those also do not count into the limit of “user” patterns)
Have fun