By the way, the TE faq says:
“can i import my OP-1 synth patches on the OP-Z or only sample patches?
yes you can, on track 5 to 8.”
What does that mean exactly? The OP-Z does NOT have all OP-1 engines, right? How can it import an OP-1 synth patch?
By the way, the TE faq says:
“can i import my OP-1 synth patches on the OP-Z or only sample patches?
yes you can, on track 5 to 8.”
What does that mean exactly? The OP-Z does NOT have all OP-1 engines, right? How can it import an OP-1 synth patch?
some of the engines are the same, I assume you can import those ones?
only one way to find out
Yup- just need someone who has both (I only have the z) but if it works there are a ton of great pre-sets suddenly going to be available!
I’m guessing that just means sampler patches. I’d be surprised if saving OP-1 synth patches to the Z would work!
the way its written suggests that u can. atleast the way i read it.
but yea i would be surprised too if it worked.
maybe it would just play the “op1 patch” voice lol
When I try this only the sample patches work. Any op-1 patch that plays as “op1 patch” on a computer is removed from the folders when the op-z restarts.
i wonder if one were to try random #'s for the synth engine file names
if there is maybe some hidden ones in there?
wouldn’t put it past TE
@docshermsticks please try this!!! I don’t have my op z yet, but I’d love to know if this works, I know it’s a bit picky, but I honestly expected more synth engines considering their pocket operated esc. 2 Param engines.
Really hoping they drop some new engines soon. I’m finding I use saw a lot, but other than that none of them really jump out at me. In particular I find the shade synth engine pretty lame and the parameters do npt vary the tone much at all.
Is there anymore explanation on the pcm sample player that is shown in the reference guide?
I know we can import samples…but in the reference it says pitch for parameter 1
Parameter 1 on the chromatic sample synth engine seems to be some kind of bitcrusher. I kinda like it, but the engine itself appears to be somewhat incomplete; it doesn’t seem to support OP-1 loop points, which makes it almost useless for longer sounds…
I believe this “bitcrusher” is just a placeholder, because it’s not even referenced in the manual…at least I hope
I’d miss it if it changed, but honestly I think the first two encoders should just adjust loop point, but that means they’d have to implement looping.
At the moment I’m having a lot more fun just using samples on the drum tracks, and living with the limited synth engines, simply because I can have notes longer than a few seconds.
Years later, and having owned and enjoyed owning an OP-Z for like two years, I came here to this forum one Sunday evening to ask if anyone has documented all the parameters…
TE has!
Thank you for the link @spongefile ![]()