i think if you use a optimized svg with all animation states in it, and just use “show” and “hide” the needed id groups it´s very lowperformant…same stuff like to PO graphics..
whooa give this men another vodka red bull, keep going… ![]()
And maybe a shitload of tokens too? xD Haven’t tried this myself yet but sounds intense
..if someone is in need for some graphics, i would be happy to contribute some static .svgs..animate as you like! Here are some examples:
I did an experiment, I put 246 through Hundkraft 2.5, then put that through my op1repacker, excluding iter related options and it works, I got my OG moose back xD
Yooo @wavi what up? ![]()
Yes our old fiddlings only changed the svgs and the sqlite dbs so they should be totally compatible.
Maybe some grand unified modder UI will integrate everything into one customizable monster.
And yeah, performance is a big thing to watch out for on that poor old blackfin. Needs some stress testing…
All good sir @TabascoEye enjoying the show :3 Good to see ya!
Honestly this is the first time in years that I’ve glued with the OG like I used to ![]()
Still, do I finish any tunes, probably not, but it’s so much fun!
these are lovely! the ui of the current firmwares circulating do not look as good as these. i love @Fab.t 's animations too. i think this whole new era of community firmwares could be a great opportunity for graphic artists to collaborate. it could flourish into a cool scene perhaps!
First entry in a “wild” compo at some demo scene party, running on the OG-1 incoming? ![]()
These look amazing! They catch the TE style so well
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simply by looking at them one can dive into the adventure and maybe another chapter that TE has lead us to is to pay attention to the bare line between function and aesthetics and somehow these new graphics represent that, which I really like ![]()
Wow, this is incredible work. I was wondering why I’ve received so many DMs asking for the OP-Z/OP-1F firmware AES key. I’m guessing this recent activity has something to do with it.
Very cool to see progress made on the custom firmware side of things! Great work!
@_bt yes it probably does. i debated messaging you as well, prepare for a message ![]()
Meh if i want ugly i just buy an MPC.
Hundekraft ![]()
05 / CHANGELOG
2.6
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Base updated to op1r 30. The big addition is drum+: per-pad envelope, pitch envelope, retrig, choke, filter, drive and velocity routing on top of a stock drum kit. In drum mode, press Shift + T1 and pick DRUM+. op1r 28–30 also bring loop points, volume and fade curves to the sample editor, equal slices in auto-cut, and a much faster tape erase.
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Elg and Washer now use about half the CPU they did, Wavetable about a third less, and Snowglobe less too. They sound the same.
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Elg no longer bursts into harsh noise with the white knob high on high notes.
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Maiko’s tape undo still works with the faster tape erase.
These are damn nice![]()
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! @Rackes I also like the idea that they’re Open for different purposes. Graphics Collab community would be a lovely thing to evolve @djcuvcuv
Also I wonder if it’s better to leave the svg’s inanimate like you did @Rackes as integration would be much easier? I tried to let the AI write the animations with a bridge for the interface to implement, but may it’s easier to build the animations on the programming side?
the things that happened between the days since TE leaked the xy update for tomorrow ![]()
maybe the OG1 is listed at 2000,- in a few weeks, the rarest to come by maybe ![]()



