Custom Firmware on the OP1: Playground for Designs, Ideas and Dream-ups

Hey, I start this threat as a place for everyone who enjoys dreaming up new possibilities for the OP-1!

Share your designs, feature ideas, plugin concepts, wild experiments, or whatever comes to mind.

Whether you can code or not, everyone is welcome. This is a place for imagination, no technical feasibility needed, but also welcome.

Devs are warmly invited to explore the ideas shared here and find inspiration for their own plugins and creations!

Have fun!

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Thanks for this! I’m really interested in making an engine that has ascii art as the visuals. Will start working on it next week.

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Hey, here some graphics, use them for your liking or as basis/inspiration for your effect interface. They’re more ideas than actually finished .svg’s. The name and the functions are just generic suggestions.

Beacon

beacon-final-clean-rings

Resonator:

resonator-ohne-gruene-halbkreise

Reactor:

reactor-cooling-striped

Control the nuclear reactor: Blue controls the amount of coolant for the fuel rods. Green sets the amount of radiation leak and lets the trees grow quickly. White raises or lowers the fuel rods, maybe with some unpredictable algorythm. With red you control overall heat. - if all is cranked to Max, but Cooling water is set to zero, it results in a reactor blast.

Time Chamber

time-chamber-preview-v9

The amount of time controls the age of the chamber. Diffusion is next to the mix ellipses. Tone controls the fire in the bowls. In total it’s 4 images with fix jumps in time value from 0-30-60-90

Deep Field

Field

deep-field-hubble-parameter-demo

Summit

delay.

image

The gondola represents the echo in a kind of amplitute swing: the initial sound starts its swing, repeats drive it back and forth, and movement settles as the echoes fade.

  • TIME determines spacing between repeats and swing events.

  • FEEDBACK determines how often and how long the gondola is swinging.

  • WOW / FLUTTER adds cable wobble, and vertical bouncing.

  • AGE shows mechanical wear on the gondolas axis.

  • All dials cranked out to Max let the passengers fall out of the gondola.

The further you dial, the stronger the motion The passengers react to the shaking and grip the cabin walls at intensity.

Shore:

image

The idea is, that every Wave resembles an for example, an Echo wave and is attached to its behavior (at least should be as far as the svg does work) Increased time and Feedbackshould result in more and longlasting Waves. Wow and Flutter is resembled in more pits and Tales behavior of the Waves. With higher Age, the sun is Setting, Stars occure, and the leaves of the Palms Hang down as there is less light.

Example of Wave behavior:

image

Master Monitor: Headphone EQ with crossfeed

Monitor:

master-monitor-op1-preview

You could load a headphone target curve like from ‚Auto-EQ’. When pressing shift the encoders change to: band-gain-Frequency-and Q, for tweaking a little to taste.

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Great​:smiling_face: really exited about it​:fire::fire:

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This one is so good

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This artist has been inspiring me for a long time: https://joninscii.com/

it’s a great fit for cute OP-1 engines

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excellent art mate!

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I think I’ll just commission artwork from him. It’s so good

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Really love that style of his​:smiling_face:

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Thanks​:smiling_face: maybe some still quite steep for OP’s CPU. I think of reshape them to a lighter version

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Idea for a Boss SP202 Dr sample inspired drum sample engine:

OP202:

OP-202_Prof-Sample_GIF_Encoder_bleiben_stehen

Blue controls volume, Green sets the Effect per key, red controls Control. The white encoder sets the programs beneath. White plus Shift scrolls through the program’s menus. You can adjust every key of the keyboard by pressing it to select and make your adjustments - The original „bank ABCD" of the Boss is replaced for an Info which key is pressed and effected.

Alternatively pressing white repeatedly could scroll through the program’s menus.

Not sure if it was possible to mimic the beefiness and crunch of the beloved sp202.

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Oh my!!! This looks gorgeous

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It would greatly free pitch from time, also​:smiling_face:

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