Hey, here some graphics, use them for your liking or as basis/inspiration for your effect interface. They’re more ideas than actually finished .svg’s. The name and the functions are just generic suggestions.
Beacon
Resonator:
Reactor:
Control the nuclear reactor: Blue controls the amount of coolant for the fuel rods. Green sets the amount of radiation leak and lets the trees grow quickly. White raises or lowers the fuel rods, maybe with some unpredictable algorythm. With red you control overall heat. - if all is cranked to Max, but Cooling water is set to zero, it results in a reactor blast.
Time Chamber
The amount of time controls the age of the chamber. Diffusion is next to the mix ellipses. Tone controls the fire in the bowls. In total it’s 4 images with fix jumps in time value from 0-30-60-90
Deep Field
Field
Summit
delay.
The gondola represents the echo in a kind of amplitute swing: the initial sound starts its swing, repeats drive it back and forth, and movement settles as the echoes fade.
TIME determines spacing between repeats and swing events.
FEEDBACK determines how often and how long the gondola is swinging.
WOW / FLUTTER adds cable wobble, and vertical bouncing.
AGE shows mechanical wear on the gondolas axis.
All dials cranked out to Max let the passengers fall out of the gondola.
The further you dial, the stronger the motion The passengers react to the shaking and grip the cabin walls at intensity.
Shore:
The idea is, that every Wave resembles an for example, an Echo wave and is attached to its behavior (at least should be as far as the svg does work) Increased time and Feedbackshould result in more and longlasting Waves. Wow and Flutter is resembled in more pits and Tales behavior of the Waves. With higher Age, the sun is Setting, Stars occure, and the leaves of the Palms Hang down as there is less light.
Example of Wave behavior:
Master Monitor: Headphone EQ with crossfeed
Monitor:
You could load a headphone target curve like from ‚Auto-EQ’. When pressing shift the encoders change to: band-gain-Frequency-and Q, for tweaking a little to taste.
Idea for a Boss SP202 Dr sample inspired drum sample engine:
OP202:
Blue controls volume, Green sets the Effect per key, red controls Control. The white encoder sets the programs beneath. White plus Shift scrolls through the program’s menus. You can adjust every key of the keyboard by pressing it to select and make your adjustments - The original „bank ABCD" of the Boss is replaced for an Info which key is pressed and effected.
Alternatively pressing white repeatedly could scroll through the program’s menus.
Not sure if it was possible to mimic the beefiness and crunch of the beloved sp202.