read in an article that the PO20 has a “combination of samples and virtual synthesis”. Been wondering about how the sound in these little things is created and would love it if someone can enlighten me more on this or send me an article where this is explained better. Which sounds are samples, which ones virtually synthesized? Are digital and virtual synthesis the same thing?
I believe there is a small synthesizer circuit because they said “real synthesizer engine” which is probably responsible for making the sounds using DAC (digital audio converter) from its small memory chip. Found this from browsing this forum:

Normally when I hear digital synthesis, I think that the sounds are generated and controlled in some way that the sound remains digital (as in binary information) in some or all of the signal path. This would be like the Meeblip. On the other hand, the OP-1 and microKorg are virtual synthesizers because the entire signal path is a ‘virtual’ circuit that exists with the programming of the microcontroller. There are no physical circuits, just programming.
You can maybe tell by what happens when you go low in pitch. The samples tend to get grainy, whereas the bass or synth parts don't get grainy, just pitched down.
I think thats the best way to determin it.
The PO-20 is definitely 100% synthesized. The sounds it makes are easy (relatively) to synthesize. just square and triangle waves.
so some of you say it’s a mix of samples and synthesized sounds, some say it’s all synthesized… any official word/article on this? do they keep it mysterious on purpose?
The POs have so little flash memory (128KB in total, including the code and presets) that samples would need to be extremelly short, given the actual sample rate (48K samples per second, 16bit), even if they are somehow compressed. If I had to implement it, I would use them mostly for drum sounds, or in the attack portion of some synthesized sounds, or as (single cycle) wavetables.
@LyingDalai The PO codec is operating at that rate and sample size. The code must generate samples at that rate, but it could be something very simple, like a synthesized square or triangle wave, or a sample at a lower resolution, like 8bit. The volume level and envelop could be applied after that, bringing the result back to the full 16bit dinamic range.
so some of you say it's a mix of samples and synthesized sounds, some say it's all synthesized... any official word/article on this? do they keep it mysterious on purpose?
Have you asked them? It may be something unknown because no one has asked. It seems like consensus is that it is a mix, but that mix would depend on which PO it is. Some may have all samples, others all synthesized, and others a mixture of the two.
which would be sampled? like punji said, 128k isn’t much for room for a wave table.
I doubt it would be both, creating two audio systems wouldn’t be very efficient.