NEW OP-Z Engines (Suggestions)

I’e been trying to make my own synth presets in the past days and was wondering, when TE will put out some new engines for the OP-Z. So I was thinking to ask you guys what you think would be a good addition to the existing synths and effects. Maybe TE will read this and implement some of it.

What kind of Synth / FX would you add to the OP-Z?

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Probably too much to ask for but I would like to see decent basic FM Synthesis and dual/triple oscillator detuning with lfo to pitch for starters. Not sure how they could implement this with the current layout but hopefully it’s doable. The current synths just don’t do it for me. Would love to see the cwo effect in some form, even though it’s not a synth it can really add some depth and complexity to sounds. The current sound design capabilities of the OP-Z are really lacking in some ways. In the meantime all I use is samples for now. But then again there’s the oplab module and if you have that then you can get those juicy sounds by external sequencing. Who knows maybe we will get a type of analog/synth module in some form like the prototype pictures showing the moog module.

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What prototype pic moog module!? :scream_cat:

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LFO to pitch would be amazing indeed, I’ve been wishing for that many times. +1
Analog Module also +1

Maybe a module that allows for deeper synthesis via extra buttons that open up new parameters.

  • some extra processor for higher polyphony on the chord track!!!
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The default synths can do some interesting things, but I can rarely work out which one I’m using at any given time, and the presents being regularly drowned in the spring reverb doesn’t help their case. Some selections similar to a few of the synth models in Braids would be a nice feature - they all get by with two parameters and are generally straightforward and sound good - but I don’t know how the DSP compares.

I’d also much prefer it if the engines were under the same number key on every track, so you could at least think in terms of “synth 4”, rather than having to work out what’s lurking under the filter and effects. Although in fairness, knowing which engine you’re using doesn’t really give you any advantage.

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The Braids concept is a very good idea. I would love to see a Mutable Instruments/ TE collaboration actually.

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A wavetable mode would be a powerful addition, I think. One knob to scan and another to control interpolation, and ideally a way for users to generate and swap out tables in the same way we can load samples. Or something like Braids’ WMAP, with the second knob selecting from a list of tables. I’m sure the various modes on the Disting can offer more inspiration, especially with it being another example of a module with limited physical controls.

I think TE are quite careful to make sure everything fits within limits that ensure smooth operation across the device - which is doing a lot - so adding CPU-driven synths is probably a tricky business. But if a swappable wavetable model could be built, it’d be a way of expanding the OP’s capabilities significantly while retaining that level of control. Well, I assume it would, I’ve never built a wavetable engine myself.

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I’d like a reverb effect. The current “reverb” sounds more like a simple kind of resonator

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Synth engines are lacking. In need of better mapping for the parameters.

Braids/plaits would be awesome yes.

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Yes, this is now the most needed update.

+1 for some of the mutable engines. Plaits is a very versatile module.
+1 one for an additional reverb. Something “lush” capable of long tails would nice but I guess that is quite CPU intensive.

How about a simple digital Buchla type oscillator configuration? That would include 2 OP FM with added wavefolding for the carrier. A foldable triangle and/or sine wave carrier plus sine/triangle/… modulator and a lowpass filter plus routable, loopable envelopes for the operators’ amplitudes/ folding level/filter?

What I am missing a bit in the current engines is a filter envelope, vibrato (very important) and a one shot (triggerable) sample and hold mode for the LFO. Personally, I find yet another digital subtractive synth engine not so interesting. The OP-Z is clearly digital, so why not taking advantage of that and trying something different?

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i don’t see how that would fit into the op z module bay? am i missing something? this looks like it would require cutting the opz plastic housing. However i would love it. Some FM/modular synthesis would be awesome

I would love to see a drum/percussion synth engine that could be loaded into the drum or synth tracks. I like using my opz as a drum machine :grin:

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absolutely! Drum Synth.

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Drum synth, agreed. Could open polyphony up on the track to 4 notes. Add per sound fx, (not eat up sends), a transient shaper and 4 band eq. Dreams!

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New Engines would be awesome.
And also maybe an option to store the engines/samples in the app and load it on the op-z when needed. The thing with the disk mode is not very user friendly

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Wouldnt adding polyphony on those tracks require adding DSP?

Hello,

It would be not so complicated to have a wavetable engine, from the sampling engine.

Let’s say we sample 440hz waveforms. For a 6sec sample it is 2640 cycles, so a linear table of 2640 waveforms that you can move from one to another.

TE has just to provide a few options from the sampler.
-A cycle ajustement knob that you can determine how many cycle you have in the 6 sec sample
-A wavetable loop start/end cycle to adjust from…to witch cycle it has to play
-A LFO ouput to the sampler to adjust the way you morph between the wavetable that you selected with a the loop start/end wavetable cycle option. OR a dedicated LFO OR a morphing shape knob that would realise morphing patterns. (act in the same way of arpeggiator patterns)

Maybe there could be some limitations due to the CPU. This would be so great… :slight_smile:

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808 kick as there are two dials for decay and tone :slight_smile:

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