Does anyone know if the lightweight render pipeline/ShaderGraph in Unity is compatible when making vieopaks for the opz app? Have installed both ShaderGraph and LWRP but the existing kvant models and camera disappear. Also when I export to the app a normal cube it shows up as a Pink texture in the app.
Does anyone have any suggestions for how I should be setting up my projects? - I’d really like to use ShaderGraph to make my own shaders