In the drum sampler - is there a way to trigger a sample and let it play until the next sample is triggered? So like the sample playback ( -->] ) but instead of continuing playback when triggering another sample, it stops the first sample. I’ve seen this with other systems …
that’ll be the choke function.
I think you can use the endless sequencer to achieve this.
Set the drum samples so they only play when held down.
In endless sequencer you can tell each sample how long to play, that means the next sample will cut of the previous sample.
Oh good call I’ll give that a try! Adding it to the drum sampler would be a great addition.