Hello everyone! First post in this forum, happy to join!
It has a USB-C port, so I assume you can get a raw signal out of it that way.
But the video signal would still be gathered from an Ipad via bluetooth and fed back into the OP-Z because it doesn’t seem to have any graphics processor onboard. So latency might still be an issue.
They talked about some “dual domain synthesis” type shizz… Yes, I dream about OPZ every night
^ They said the device were the Unity is executing also runs the OP-Z sound engine…
Also please TE, don’t limit the BYOS to Apple/iOS devices… please make it available on Android as well!
A VST plugin for Windows would be great too!!
I switched Apple for Android/Google last year and I´m very happy personal life/business wise. However, I´ve read that Android sucks in audio/video stuff - maybe that´s the reason that TE choose to focus in iOS (and it´s a very popular ecosystem/probably the major system of their customers base) - probably the same reason that iPad got so much more interesting music apps. However, I want to understand this better: it´s true that Android isn´t so good for audio, code-wise? Why?
I thought it all boiled down to the fact that different Android phones / tablets had different hardware whereas iOS is (largely) consistent.
@ghostly606 said:
I thought it all boiled down to the fact that different Android phones / tablets had different hardware whereas iOS is (largely) consistent.
That and Apple Metal Graphics
What about lightning to HDMI?
@l3ftofthedial said:
What about lightning to HDMI?
err thunderbolt to hdmi