Anyone else make progress with the unity videolab package yet?

Here’s my videopak. Looks like the black bar goes away when feeding to an external monitor or projector which is totally awesome. https://youtu.be/f9V8uQs-B0s

@Birthcenter do you have plans to sell or share your video packs? I am hoping people will start doing both.

@kingof9x If it works- enjoy! It’s going to be obsolete when op-z app 2.0 comes out anyway. I have no idea what I’m doing when it comes to github. I wanted to share the original unity file with the assets but it’s “too many files”. If anyone wants to clue me in on how it’s done I’ll share that too. This videopack has no V-sync so it can run better on my Iphone 6 so there may be some “tearing” https://github.com/Birthcenter/Birthcenter-videolab

@Birthcenter Your videopak is amazing! Love the skeletons. Will try to download your file later, though I haven’t been having much luck playing with Unity…

@alexjboyce Thanks a lot man. Keep in mind it’s just the videopak not the unity file so you can put it on your ios device but you cant look at it in Unity. I think. Like i said if anyone knows more about how to share the rest, I will.

Came across an error today, that makes it impossible to add nodes like “Knob input”. Anyone else had the same problem?

Errormessage: ArgumentException: Value does not fall within the expected range.
UnityEditor.Graphs.Property.ConvertFromSingleValue (System.Object o) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Property.cs:339)

Hey guys. I’m new with the Z. I have an Op-1. I have made a lot of tracks and almost everything of the Z is clear to me. Now I’m diving into unity and followed every tutorial. (boombox and cube) but no luck. It would be great to learn how to trigger something (really simple like 1 letter/word or something) with a kick drum note. Is there someone who can point me into the right direction? That would be amazing. In return I can help with Ableton Live related stuff if you like.

@MausB no luck how? what do you mean?

@Birthcenter I see the Op-Z in de midi source. If I press a button I see the incoming data. But nothing is happening in unity and in the iOS app.

@MausB what is the midi source? (note, nob etc) and what is it connected to in the patcher? have you set the channel/note or knob number?

@Birthcenter I feel like a dumb ass. I have done the cube tutorial again and the only point I forgot was change the 0 into 1in the midi setup of the Op-Z app. ?? Cool. I have got a cube. Now my next step is to trigger a animation with a key.

@MausB yeah he skipped over that step just a little. just fyi you can set your midi in details in unity from the midi input node in the inspector (knobs are 1-4) if you want to trigger an animation with a note, I would try this: NOTE INPUT “note on”—>FLOAT ANIMATION “play”—>ANIMATOR OUT “normalized time”. Remember to set your target game object in the inspector of animator out.

@Birthcenter Yes! I made a simple (ugly) animation and with your help, I can trigger it with a kick. How cool! Thanks. Now diving into Unity to make something nice.

Made a new videopak https://youtu.be/Cv6Fm0kmIck

“A game of tunes” :joy:

heres another one: https://youtu.be/FBfWkZulva0

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Your packs are lots of fun. Have you figured out how to load more than one scene into one video pack so you can switch between the scenes like in the factory demo video packs?

Thanks man! I briefly looked into it and it seems tricky. Like it might require actual scripting. But you could get a similar result with Note Input—>Toggle—>Active Status Out. If you did that for all your elements, you could switch them out for other stuff, it would almost be like changing scenes. You could also maybe move your camera to look in a different direction where other stuff is going on (or maybe switch active cameras?). I bet they’ll make it easier with Videolab 1.1

I made a tutorial on setup and triggering animation https://youtu.be/8quDzNrlviI

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That looks great. I will take a deeper look in the next days. Thanks @Birthcenter