naturally w/ the new 235 firmware
my first thought was to see if i can unlock filter & iter.
but having trouble installing the op1repacker
python3 is installed version 3.4.1
running OS X 10.11.6 el capitan
keep getting this error message.
i tried a few things but no bueno. any insight?
Thanks @docshermsticks. After reading your post I took the plunge and installed #235 with all mods yesterday and can confirm everything looks good (including the moose).
I’ve been looking at adding a community presets pack for ITER in the custom firmware tool, and it’s looking quite good at the moment. The pack currently features all the iter presets on op1.fun so 11 presets in total. See them here: op1.fun - Download OP-1 Patches
While playing with the presets and firmware, I accidentally discovered that the patch names can have special symbols from the font file in them. Check out the picture
I’ll probably be experimenting with this more in the near future…
Here is a screenshot of my test design. have read on this thread that I might have some troubles if I am not careful in keeping the groups intact of the original file, I am curious to how that is done because I have had no success in loading my new firmware with this modified graphics. I have also done some test and it seems like something as simple as drawing a new line or hiding a line in the original file is enough to cause the firmware to fail. It is worth mentioning that I am making these changes in Illustrator as is recommended on this thread.
i remember seeing Illustrator-exported SVGs containing all kinds of weirdness, unless you configure it explicitly just so. Your best bet for SVG is still a text editor, where you would be able to see and edit the exact ids and of course the contents.
So maybe open the original SVG and your exported thing side by side and I’d start by applying changes one by one, until you’ve got a feel for what works and how.
For more details, read up on svg. it’s very powerful, but I don’t remember us knowing for sure what’s supported. The IDs in the SVG document are mandatory, they’re used for targeting the elements to change, and have to stay the same.
That tool helps but isn’t perfect. There are some SVG features that it doesn’t understand yet. I’ll be improving it in the near future, and hopefully I can get it to handle most if not all the quirks that the OP-1 SVG implementation has.
The usage (on linux) is simply:
./main.py original_filename fixed_filename
I just released version 0.2.1 of my op1repacker tool, and it now includes 11 iter presets from the community. To get them use the presets-iter option when modding.
I’ve also been playing more with the SVG stuff. I learnt a lot of new details about how the OP-1 reads the SVG files. I just updated the op1svg tool and the docs.
Now the tool should be a lot more stable, and does a much better job of cleaning up the SVG files. There might still be bugs though, so if anyone uses it and notices anything weird please report it.
If anyones interested I posted a (almost) complete history of the various firmware versions that have been released over the years: https://github.com/op1hacks/op1-fw-archive
Yeah why not, although not sure if that was some internal beta or something. I have 076 but have been unsure of whether to add it as it was the leaked beta. However it’s still available elsewhere on the net and all the stuff in the beta has been released anyway… Still, it’s interesting for research purposes.