OP-1 Field update for 2025?

Also seems to have stopped crashing with incoming usb midi and audio. For now.

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What about crossfades? Do they work as expected now? Are they always applied or there’s an option to turn on/off it in settings?

didn’t find a new bug in 1.6.5 yet… thank you Teenage Engineering :santa_claus:

but i reported one that i know since the OP-1 in 2015 : every mixdown end with a few milliseconds of longer previously recorded mixdowns… i’m surprised this issue has never been fixed

Yes I ear it too.

Btw clock in bluetooth BLE with ko2 widi and op1 field doesn’t remove the shade grey in the bluetooth menu so i cant at least send the play/pause function and usb-c cause some fu***** noise.

Any idea?

Wow, I thought that was a unique glitch on my OP-1; had no idea others might have the same audio glitch at the end of the mixdown. Yes, it would be nice if that is addressable by TE.

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AUM is working with 1.6.5

8 and 10 Ch sending to corresponding AUM channels

Fantastic, I’ll check it out this evening.

Thanks for posting.

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I think you are right. It’s a huge update. They must have been working on it for a while, but chose to release all the changes at once timed for Christmas.


I’ve installed 1.6.5. So far I didn’t see any bugs.

Overall impressions:

AMP - seems like a rather niche feature to me. Maybe it could be used to process vocals. I just don’t think a lot of people will be plugging their guitars into OP-1. The ones that will probably have a modeling amplifier anyway and can route signal through that.

I have to add, the way TE handled the inevitable feedback from AMP engine is rather strange and clashes with how it worked previously. On most old engines and on tape the input is disabled until you press the microphone button. On Vocoder and AMP input is enabled all the time, you have to disable it in global settings and then you have to click the red encoder - which only works one way per “session”, meaning it becomes enabled until you shut off the device. That’s a weird workflow and requires a long explanatory message, which is a sign of questionable design. Why not just use the microphone button, like it was done before? It worked fine.

Phaser FX - very interesting effect, great addition to Field. I don’t know why they made a gimmicky Easter egg out of it. They UI is also not color-coded, which is somewhat disappointing. Field is drifting farther and farther away from the design principles of the original OP-1. Phaser is great for giving a nice bass boost to any sound. Turn the blue and red knobs all the way to 0, and now you can dial in the mix of the boosted sound via the gold knob. Works great on a lot of sounds, but especially on Phase engine. This is a good compensation for losing the multifilter FX from OP-1. I will try to recreate some of the bass sound that so far were OP-1-exclusive. (I wonder how the Easter egg FX will behave if you download a patch without unlocking it.)

Improved file and folder management on the device - much appreciate if somewhat overdue. Great feature. Note: I believe that the update dumped all my patches into the main folder, but I don’t think anything was deleted.

Decay control on drum samples - this was one of the most commonly requested features on this forum so some people ought to be happy about it. I haven’t tried it yet, since I’m not all that into sampling.

Count-in recording - extremely useful. I know people had workaround for not having this, but it is a workflow thing that should just work.

Cross-fades on slices - haven’t tested it properly yet, but great feature if works like advertised.

Can’t comment on the new USB or Bluetooth features.

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Is anyone also experiencing this: when I shift + lift all tracks and drop them I get copies of track 1 on all tracks? is it a bug? I tested it few times and it’s repeating it, exact same copy of track one is multiplied to all existing tracks. Would appreciate any feedback on this. firmware 16.2

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@margg I believe this was one of the stated fixes in 1.6.5 but I have not personally tried it myself. Waiting for the dust to settle.

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thanks, I didn’t see that update coming. Good idea to wait until all new updates have landed.

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Yep, reproduced on 1.6.5 here.

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Sorry, what do you mean by reproduced?

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I just tried the lift and drop bug and it’s fixed on 1.6.5

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Thanks for confirming! Good to know, that was one of the big things keeping me from trying it out.

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Apparently I somehow got 1.6.2 instead of 1.6.5 via browser-based update, even though I ran it after 1.6.5 was out.

Exact same thing happened to me. Even though 1.6.5 was out the web updater said I was on the latest release. Had to do a manual update instead… easy enough though!

Ok, my job has had me slammed till this past few days. I’m now able to play around fully with this update. The I/O is still throwing me a bit. I’d still love to be able to route a synth or drum into my DAW and then monitor what I’m playing without a feedback loop. I’ve killed myself trying to figure out how to work this with their new setup but I dont think it’s possible. I’ve tried to record a synth through 3/4 channels and monitor back through 1/2 but nothing.

Anyone have any ideas I’m not seeing?

I think the idea here is that you hook up the channels into your daw for multitrack recording but still monitor through the op1 headphone out. That way you can jam/play with fx tape etc and it all gets recorded as seperate tracks in the daw. You can then play back the recorded multitracks back through the op1 if you want.

Multi channel USB output still corrupts the audio files for me on iOS… really hope they will adress this.

Anyone else getting this, specifically on FL Mobile and Cubasis..? Any workarounds :grinning_face_with_smiling_eyes:?? Thanks!

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