Just found a pretty useful thing. I don’t know, maybe i just missed it and it is well known feature.
Didn’t know that about the shift, good work!
yeah that is a great tip!
Well, amazing weekend, another stupid find that even was in manual (8.9) but i just missed this super useful thing. Every time when i wanted to merge two tape tracks i had to do that fiddly resample-with-ear thing. But it turns out that i just need to lift all 4 track simultaneously (by shift+lift) and than drop it to drum sampler. It merges tracks perfectly with mixer volumes! Then just record to from sampler to desired track. Synth sampler works too. It just a fresh air to my workflow. 12 seconds is limiting, but for me “ear” overdub resampling for track merging is so much worse.
And there is another one: stereo panning effect. I know stereo stuff on op-1 is the pain, but i like that stereo left-to-right lfo-type effect, and i found the way how to do it. Little nonintuitive, but very easy. So, when you made some sound on the tape, you can just lift it to the drum sampler, than implement Tremolo LFO. Set rate to speed you want to sound pan from channel to channel. Green parameter to 0, and white parameter to quite large value. I find that 40 or so works good. Then record this sound with LFO to the tape. Then change white parameter of the LFO to same negative value, e.g. -40. Record sound to another tape track. Now hard pan these two tracks to left and right. Volume of sound will vary in opposite phase on the left and right channels, making that panning effect. Works well!
Consider you are using drums with endless sequencer, and it is running the sequence. If you switch to synth page [1] and start to tweak knobs, those tweakings will affect all drum sounds that currently playing in a sequence.
@tralivallo I don’t understand. When I switch to synth, the drum endless sequencer stops playing… how do you do it?
@vil sorry for unclearness, i meaned not synth instrument but drum instrument, page under [1] button, where you edit your drum sampler sounds or dbox sounds. To better understand try to choose dbox drum synth, make sequence just 4 steps long with four different drums one after another (like bass drum snare hihat tom). Then run it by red knob, press [1] page to return to dbox synth settings, and try to continuously tweak any knob. Then try to press shift + note that represent one of your sounds (e.g. bass drum), and again tweak same knob. First time all sounds will be changing, second time only chosen sound (e.g. your bass drum).
Just blew my own mind, you can lift/drop finger sequences!!!
is there a way to place longer samples into the finger sequencer? i use a lot of drum break pieces but it seems both the finger and the other grid ( the name escapes me) truncate them down to single drum hits.
@camelCase the grid sequencer is called pattern.
Yes Sketch is good for long sample loops and breaks.
You can set samples to one shot/play till end with orange in Drum sampler .It still needs a mute group or mono-ise for better break sampling with finger.But doable if you spend time cutting your sample lengths, then set to oneshot.
thank you. i actually saw a way to do it with the endless sequencer in a zulu monk video
You can always try dropping the tempo, to a half, a quarter, etc of the original.
For some really eerie percussive ambience, take a kick drum loop and a bass loop and run them through a light reverb and then through phone. Set tone really low, telematic to 99, and fiddle around with phonic.
Hey, new to the forum and new to op1 in general.
Always thought would be cool if the sequencers ran when in MIDI control mode so I could tweak the CCs while running. Assumed it wouldn’t work, but it does!
I’m sure this website has already been posted here, so forgive me if this is repetitive.
Sorry - post in error!
One thing in tombola sequencer: holding shift don’ t drop the notes in the sequencer, so you can play a melody while the sequencer is playing on hold…